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- /************************************************************************
- *
- * Testsurf.ray
- *
- * This is the test scene used to give an idea of what a surface
- * will look like. This scene was used in the cataloging of
- * all the Rayshade Standard Surfaces (RSS).
- *
- * Please do not edit this file, or any of the other files in
- * this package! Make additions to these in your own separate
- * file. If you think you have something that should be added
- * permanently, please send it to Larry Coffin and/or David
- * DeBry (email addresses listed below). If we include it in
- * the next release, we'll put your name in the contributor's
- * list.
- *
- * Contributors (in alphabetical order):
- * Larry Coffin <lcoffin@clciris.chem.umr.edu>
- * David DeBry <ddebry@dsd.es.com>
- */
-
- /* Include the Rayshade Standard (RS) package */
-
- #include "defs.rh"
-
- /************************************************************************
- *
- * WARNING! If you try to render this scene with Rayshade, and get an
- * error on the line that #include's <defs.rh>, the most likely
- * mistake that you have made is that you MUST put the following
- * into your Rayshade command line:
- *
- * -P -I(path to the Rayshade Standard Header Files)
- *
- * For instance, if you had all the .rh files in
- * /usr/people/ddebry/src/include, then you would do this:
- *
- * -P -I/usr/people/ddebry/src/include
- *
- */
-
- /************************************************************************
- * Define a view -- alpha for a quick test
- */
-
- RSFtv_alpha()
- eyep 0 -30 .8
- lookp 0 0 .1
-
- /************************************************************************
- * Increase maxdepth so we can see transparencies and reflections
- */
-
- maxdepth 5
-
- /************************************************************************
- * define TEST_SURF here as needed
- */
-
- #ifndef TEST_SURF
- #define TEST_SURF RSSnavyglass
- #endif
-
-
- /************************************************************************
- * Create objects that will test the surface
- */
-
- name test_objects
- list
- sphere TEST_SURF() 1 1.5 0 0
- sphere TEST_SURF() 1 -1.5 0 0
- cylinder TEST_SURF() .2 -1.5 0 1.4 1.5 0 1.4
- poly TEST_SURF() -2.5 0 -1.2
- 2.5 0 -1.2
- 2.5 -.0035 -1.9
- -2.5 -.0035 -1.9
- end
-
- /************************************************************************
- * Create objects to shadows on the test objects
- */
-
- name shadow_objects
- list
- cylinder RSStest_black() .2 2 -2 2.3 2 -2 3.6
- end
-
- /************************************************************************
- * Create a checkered ground for reflection and transparency checks
- */
-
- name floor
- list
- plane RSStest_white() 0 0 -7.501 0 0 1
- texture marble
- texture checker RSStest_burgundy()
- RSMscale(6.0)
- end
-
- /************************************************************************
- * Create objects that will be reflected if reflections are used
- */
-
- name reflectance_objects
- list
- cylinder RSStest_blue() 4 -15 -35 -7.6 -15 -35 7.6
- cylinder RSStest_green() 4 15 -35 -7.6 15 -35 7.6
- cylinder RSStest_red() 4 0 -35 -7.6 0 -35 7.6
- end
-
- /************************************************************************
- * Create objects that will show up if test objects are transparent
- */
-
- name base_test_cyln
- list
- cylinder RSStest_white() .1 -5 3 0 5 3 0
- end
-
- name transparency_objects
- list
- object base_test_cyln
- translate 0 0 -2
- object base_test_cyln
- translate 0 0 -1.5
- object base_test_cyln
- translate 0 0 -1
- object base_test_cyln
- translate 0 0 -.5
- object base_test_cyln
- translate 0 0 0
- object base_test_cyln
- translate 0 0 .5
- object base_test_cyln
- translate 0 0 1
- object base_test_cyln
- translate 0 0 1.5
- object base_test_cyln
- translate 0 0 2
- end
-
- /************************************************************************
- * Apply all objects
- */
-
- object floor
-
- object test_objects
-
- object shadow_objects
-
- object reflectance_objects
-
- object transparency_objects
- rotate 0 1 0 45.0
-
-
-